I want to thank those people.Ībbysssal#2020 - Answered endless questions with RogueLibs, BepInEx, and coding in general □īlazingTwist#4559 - RogueLibs v3 & SOR v95 updating, bugfixes, major refactoring & answering a ton of questions □ĭapperGentleman#5990 - Balancing, Sprites, Bugtesting & sanity checks □Ĭherry □ □#0643 - Release 1. I make broken things, and nice people patiently correct me. It combines shooting, stealth, and role-playing elements in a procedurally generated city. Most of the content I've added has been from community requests. Streets of Rogue is a top-down rogue-lite with an emphasis on player agency and freedom. To support this mod, please download from the GameBanana page. It was created using BepInEx and RogueLibs. If you have suggestions or requests, get in contact with me. This is a general content mod for Streets of Rogue. Want to learn how to mod? Want to contribute? Talk SOR? Streets of Rogue Discord Contact me on Discord Support Installation Instructions Report a Bug Ideas Features Magic System Object Interactions Character Traits Community If you're truly craving an action rogue-like/lite, I'd recommend something like Enter the Gungeon or Binding of Isaac instead.This is a general content mod for Streets of Rogue. There are some choices, but the gameplay boils down to a basic twin-stick shooter, and an only average one at that. The game touts depth, but in reality is incredibly shallow. From the get-go, you are allowed access to many game modifiers to make the game easier or harder. The one thing I can say is actually really good about the game is its accessibility. Might as well walk through its line of sight to get it over with.Ĭombat is fine, though nothing special. Camera bugging you? Turns out, destroying it makes an audible alarm, which alerts enemies. Then you have to fight, which you would've done if you went through the front door anyways. Sure, you could sneak through a window, but you have to break it, and that alerts somebody. I have found that walking through the front door and doing what needs done is the way to go. Objectives are typically similar, but what about the approach you can take? The game does tote the ability to tackle objectives any way you see fit, so is that really accommodated? I don't think so. There is little variation in even the layout each time you play, which is incredibly disheartening given the rogue-lite approach. But maybe that isn't so bad if the levels are all fun and different, right? Sadly, the levels all feel the same. You're either retrieving an item, neutralizing someone, or blowing something up. The objectives themselves are incredibly bland and have little variation between levels. The game claims you can approach an objective in about any way you can think, within the confines of the game, and experiment. It's hard to recommend Streets of Rogue, especially since it is marketed by its sandbox/decision-based objective approach. And of course, for more details, check out the new Steam page.Īs always, I'm happy to answer any questions you have in the comments on this post!.For my previous postings about Streets of Rogue 2's development, check out my recent news updates.Here's a couple of shots - check out the Steam page for more! Bringing this new art style to the world of Streets of Rogue has been a massive undertaking for us, and we hope you enjoy the results! Thomas isn't just an S-Tier pixel artist, but he's also been an S-Tier collaborator, and I'm ridiculously lucky to have him onboard. You may have seen his work in games like Songs of Conquest, Blasphemous, The Mummy Demastered, and Tower 57. All of SOR2's art has been created by Thomas "Cyangmou" Feichtmeir. While having a fancy new Steam page is nice, today's biggest piece of new content in the Streets of Rogue 2 info drip is the game's very first set of screenshots. Diagonal walls (I know, kinda boring, but this was a bigger pain to implement than just about everything else I've mentioned.A day/night cycle with AI that follows a daily schedule.Completely revamped character development.A huge, persistent and seamless open world.Streets of Rogue 2 is the open-world sequel to Streets of Rogue, planned for Early Access release in 2023.
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